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The
history of the Mongol tribe began with the birth of Temujin, born
in c.1167 AD in the wild steppe-land of Mongolia, which is bordered
by Modern Day China and Russia. When Temujin was nine years old, tribal
rivals poisoned and murdered his father Yesugei, creating a power
vacuum in the tribe that resulted in the exile of young Temujin and
his family as fugitives. In time Temujin would return to claim his
inheritance, forge political alliances, and vanquish old rivals. In
1204 AD he summoned a kuriltai war council and proceeded to unite
all local nomad tribes by force. It was at this time he received the
title 'Genghis Khan', meaning 'Great Ruler'.
China, at the time, was divided by three sects: the Ch'in,
who were the most powerful, reigned in the north at Peking; the Sung
occupied the South; and the Hsi-Hsia, the weakest of the three, inhabited
the western flank of the Great Wall.
The Mongol conquest against China began in 1211 AD
when the consolidated tribes of the Great Khan struck at the Hsi-Hsia,
with tremendous success. Not impressed with the defeat of his weaker
neighbor, the new Emperor of Ch'in insisted on a public display of
servitude from Temujin. Temujin reacted by ordering a general advance
against the Ch'in Empire. The resulting war lasted for approximately
23 years, and ended in the complete destruction of the Ch'in. During
this campaign Temujin ensured that the epic war upon the Ch'in did
not occupy all of his resources and time; there were older enemies
to address.
Amid the war against the Ch'in the Mongols also rallied
against the Kara-Khitay, one of the original Kuchlug tribes that had
fled from defeat during Temujin's war of unification. Victory over
the Kara-Khitay provided the Mongols a common frontier with the Shah
of Khwarizm, who ruled a large Muslim state that stretched from modern
day Iran to the southern Soviet Union as far as the Caspian and Aral
seas. In 1219 AD the Mongol horde gathered for the first of several
large operations against Muslim and Persian enemies. After defeating
the Shah, the Mongols had access to Russia. Not content with remaining
a peaceful neighbor, Temujin permitted his generals to lead an extraordinary
campaign into southern Russia, which would be staged largely in the
winter months. Three years, and numerous victories later, they returned
to rendezvous with the main Mongol force and to contribute in the
war against the Ch'in and their Muslim enemies.
Mongol children were taught to ride on horseback from
the age of three, and were given bow and arrows to use for hunting
at the age of five. Horseback became a natural way for the Mongols
to conduct war. When speed was essential, a Mongol rider could even
sleep while in the saddle; and by using a system that consisted of
approximately four remounts, Temujin's army was capable of traversing
130 miles in two days, with no breaks for food.
Every victory wrought by the Mongols was followed
by slaughters of incredible scale. No citizens, with the exception
of those who were useful to the Mongol war effort, were spared in
these attacks. In 1221 AD, the Islamic city of Merv was captured;
700,000 were murdered, and a rearguard was assembled to dispatch any
citizens who were fortunate enough to have escaped the original slaughter,
this was routine for the Mongol army.
By the end of the 13th century Mongol armies had been
involved in action in countries including: Poland, Japan, Korea, Hungary,
Russia, Palestine, Persia, India, Cambodia, Burma, and Vietnam. After
Temujin's death in 1227 five more Khans would follow, including, Kublai
Khan, whose triumph was the union of all of China under his rule.
However, the death of Kublai Khan in 1294 AD marked the end of an
era for Mongol conquests, and the march of Mongol armies was never
again resumed, leaving its populace to be absorbed into the sedentary
life style of the neighboring people.
In Civilization III: Play the World, the Mongols are
considered a Militaristic and Expansionist civilization, therefore,
they start with Warrior Code and Pottery and have significant bonuses
to military and exploratory activities. See the developer update on Civ-specific abilities for
more on these bonuses.
The skill of a Mongol on horseback was notoriously
keen. Having been taught to ride on horseback from the age of three,
and by five given bow and arrows to use from horseback for hunting
and war, it was a natural way for the Mongols to conduct war. The
Mongols' harsh, nomadic lifestyle had prepared them well for the rigors
of war; they often thrived in conditions that would be considered
intolerable by any other military of its time. When the need arose
Mongol horsemen could last up to ten days at a time without cooking
food, during which they would sustain themselves by drinking the blood
and milk of their horses.
A Mongol city must have horses to build a Keshik.
They replace the Knight and can cross mountains as if they were grasslands.
| |
Att. |
Def. |
Moves |
Shield Cost |
| Standard Knight |
4 |
3 |
2 |
70 |
| Mongol Keshik |
4 |
2 |
2 |
60 |
|
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